Free Company Togetherness!

Oats here!

Many people have given me feedback in game that we don’t do enough as a Free Company. In order to plan out organized raids/events, I need to know when people are available!

I’m requesting two types of availability:

1. When can you be available if called upon for raiding

2. Normal playing hours (if any)

3. How much time do you play/want to play FFXIV?

4. Special circumstances/requests

Where can you submit this availability you ask?

1. Post HERE on our forums! If you want to transcend being a “member” and actually become the core embodiment of Across, put in some effort and create an account on our site!

2. Send me an in-game mail with the requested info. This does require that you put me on your friends list, or you won’t be able to send anything!

3. On teamspeak! Tell me on our teamspeak server! This tool is not “just for raiding”. Many members rely on Teamspeak as a form of communication to grow and learn each other’s personality. Is it required? No. Would we love to see you on it? Yes.

4. Tell me in game! This is your last ditch effort. This may be difficult as I am a very active player and most likely will be occupied in one way or another. Just tell me your availability over FC chat, or whisper me if I’m out and about and not in town

WOW! So many ways! It’s almost like there’s no excuse not to be social and get involved with your free company!

This will help me plan things like Learn the Fight Night or Drinking Games to ensure there are people to play with!

It seems most people want a cohesive, active, and engaging free company, but the people responsible for making that a reality are its players! So help me help you and lets make Across grow.

Oats Tarragon

Final Fantasy 20XIV ARR

Final Fantasy XIV New Years 2014

A New Years Final Fantasy news letter was spotted today on The Lodestone. Key mentions were: “PlayStation 4 is full steam ahead” which will lead to the DirectX 11 graphics engine update. Also mentioned was “We’re already waist deep in work for patch 2.2 as well. Leviathan is preparing to unleash his fury on Eorzea, new quests, items, and recipes are being added, and the Binding Coil of Bahamut will see additional twists and turns. Oh, and in case you were wondering, the keyword for 2.2 is looking to be “Maelstrom.” Your guess is as good as mine for that last bit. Sounds promising!

I’d like to thank all our members for being fairly awesome this past half year and I look forward to continue playing with all of you next year as well! A very special thanks to those you giving donations for the Across Mansion! Keep it up! We’re always looking for new ways to earn revenue so if you have an ideas speak up! Right now we have a new prospect of farming high level 8-man Maps and donating everything earned to the Free Company, it’s pretty fun! If you’re looking for a laid back group activity that helps the FC talk to Monk or Felorr. Feel free to ask about our other activities as well!

To those of you not too trashed to get on during National Hangover day expect new years resolutions and a rehash of horror stories of the worst things that we did/happened to us during 2013 on teamspeak! I can’t wait to hear Raymus’ new years resolution to not dissapear in 2014!

Have fun tonight guys! #YOLO

Updates

wat?

Well that was embarrassing, there was an issue with the captcha that prevented members from registering with the site. That’s been corrected. There is still a captcha issue with logging in through the forums which I am looking at, but may take time as I need to contact the people who actually made the forum software.

You may register and log in through the blog to post on the forums. Again I apologize and will try to get this corrected asap.

I’ve added a simple calendar to the site for a quick reference as to what Free Company bonus buff will be scheduled to be up on what day. The schedule is subject to change as more members progress and as I receive more feed back.

On another note:

If anyone is having trouble finding other Across members to organize runs at certain times we have a Facebook fan page that you can use to communicate with other members outside the game, or feel free to use our forums either on the Acrossx website, the lodestone forums or even on our Teamspeak. Last but not least, the Free Company chat is always open, you’re not bothering anyone by asking! We have many avenues of communicating with each other. So please make use of these tools.

Finally, those of you who are new to Across please take the time to read our doctrine. Its a good run down of who we are and who we strive to be. Hopefully it’ll give you a feeling that you belong.

Oops! Across turned Four years old last August – Happy late birthday!

Teamspeak 3 New Server!

We’ve moved to a new Teamspeak 3 Server/Host! We’re shacking up with Clarity on their 512 person server with 50% more stability and 100% more free! Our new TS3 infos:

ip: ts.acrossx.org
password: numot

Update your bookmarks! Our old TS3 server will be up until funds run out, but we’ll be hanging out on our new server. Join up! We’ll be camping the TS all weekend for Final Fantasy XIV Beta!

Simcity 2.0 Patch Notes

SimCity Watch

EA announced today that the fabled Simcity 2.0 patch will be available on April 22nd. Here is a quick C&P of the update from the official forums:

What’s New

• Mayors Mansion: Mayors will now drive their fancy cars to work. Mayors will take their helicopter, limo, or sports car if the modules are present.
• HUD: Now color-corrects when in a colorblind mode.
• Data map: Data maps show the filtered color when a color filter is enabled (unless in a colorblind mode)

Fixes and Updates

• Cities not Processing: Mitigates some of the issues that were causing cities not to process. We are continuing to work on and improve this issue.
• Region Filters: Now sorts regions with available cities to the top
• Invitations: Invitations to join a region should be sent and received more quickly.
• Tourism: Fixes for unexplained fluctuation of tourists. Tourists more smartly counted on transit.
– Cruise ships are now more effective at bringing medium and high wealth tourists in coastal cities.
– New tourists will now decide to come into a city once leaving tourists reach train stations, bus depots, or cruise ship docs instead of waiting for those tourists to go out to the region first.
– This change will reduce the downtime of tourist buildings.
• Casinos: Casinos tuned so that Gambling will be a more profitable specialty. Players can bulldoze and replace existing casinos to see effects of tuning.
– The larger casinos now invite more tourists into the city which helps keep them full.
– Note that existing casinos will need to be replaced to take advantage of this change.
• More Casinos: Raised module limit on Sci-Fi and Sleek Casinos to 6 modules.
• Region Play: Cash gifts can now be received in a bankrupt city.
• Education: Fixed school buses getting stuck at the high school. Existing Schools will fix themselves.
• Education: Fixed school buses picking up students at neighboring cities that didn’t have school bus stops.
• Education: Fix to more accurately track regional student population.
• Education: Fix where kids leaving the school bus stop would teleport to the nearest pedestrian path instead of walking directly into the school.
• Education: University wings now give the proper bonus.
• Recycling: Fix for the Recycling Center where it would sometimes stop working, recycling services will visit other cities.
• Air pollution: Fixed issue where air pollution would appear to come from nowhere. Fix issues where your regional air pollution would be reflected back into your box for a double penalty.
• Fire Service: Fire Trucks don’t clump, dispatch to fires more efficiently.
• Water: Water pumps are now capable of pumping water from rivers at a larger radius so they can take better advantage of the water table in a city.
• Disasters: Cooldown for random disasters: Some players were getting hit too frequently with random disasters, this introduces a cooldown where no random disasters will occur.
• Trade: Fix for trade ports that suddenly stop shipping.
• Transit: Street Cars and Buses go to high volume stops first.
• Transit: A city with residents and public transit will now provide the accurate amount of workers and shoppers to its neighbors.
• Transit: A transit vehicle stuck in a pick-up or drop off loop will now go back to a garage instead of trying to pick up more people.
– Transit vehicles should recover automatically after the update. If players want to force the recovery, turn off the stops that are having looping issues, wait a few game hours, then turn them back on.
• Transit: Neighbors buses will now come in lower numbers into the city and do a better job at picking up local passengers first.
• Residential Tuning: Residential-only cities have failure state.
– Buildings are prevented from going up in density when they don’t have power or water.
– The amount of happiness gained from low taxes, police, fire, and health outreach has been lowered.
– Fixed some cases where buildings would not go abandoned when they should have.
– Higher density residential buildings are no longer blocked from going abandoned due to not having enough money.
– Happiness from low taxes does not double up every time it is given.
– Losing happiness due to not having a job is more impactful.
• Budgets: Fixed bug that prevented systems like fire, abandonment, garbage, and sewage from turning on when they were supposed to.
• Audio: Fixes issue where audio will stop working after creating a large city or where phantom audio sounds play in a city.
• Demolish: Fixes issue that occurred when players demolished buildings that had service vehicles, delivery vehicles, or agents out in the city or region. Previously, the agents would be in a state of limbo and would not recover when new buildings of that type were placed. This will no longer happen.

Because this is our first significant Update, we wanted to inform you in advance that we’ll be taking down all servers for a few hours while these changes are being issued. Choosing a time to issue a major Update is never easy, but after looking our peak player time, we’ve concluded 1pm PST is the best window for us to make these improvements. As you can see from the list above, the wait will be worth it.